> For the complete documentation index, see [llms.txt](https://wiki.mc.robtherob.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.mc.robtherob.com/rebalances/overview.md).

# Overview

## Overworld Changes

### Crop Changes

Rob World has slightly rebalanced the way crops grow.

* Wheat, beetroot, carrots, potatoes, melons, pumpkins, sugarcane, and bamboo can only grow under direct sunlight.
* Some crops will grow better or worse depending on the type of biome and **Season** they are cultivated in.

### Inventory Weight

Added inventory weight to players. You will now become slower or faster depending on how many items you have in your inventory. Be careful not to over-encumbered yourself!

### Trial Vaults & Trial Spawners

Vault & Spawners' loot tables have been tweaked to include several unique and powerful rewards, such as Enchanted custom weapons & armor, valuable items & artifacts, or even Mythic rarity weapons & gear.

* Trial Vaults also have the ability to be "reopened" as long as you have an Trials Key to use for them. This opens the door for efficient mob farming for items, rather than build expensive, complicated and hugely obstructive player built farms.
* Ominous Spawners/Vaults rewards better loot at the cost of increased mob difficulty.

### Librarian Villager Changes

Librarians no longer sell enchanted books initially. You instead, need to level them up, and have the ability to decide what enchanted book they carry.

To teach a villager to trade an enchanted book, you first place it on a lectern, then when a villager using that lectern as a work station is about to gain an enchanted book trade, it will use the book on the lectern and begin to sell that book.

{% hint style="warning" %}
If there is no book on the lectern, the villager will skip the enchanted book trade.
{% endhint %}

***

## The End

### Endermen

Endermen do not drop any experience orbs when killed in the End. Traditionally endermen experience farms have been very popular, but they replaced any other type of experience farm. This change makes other experience farms viable again. Regular experience farms have been made more powerful thanks to some of the custom enchantments and items you can find in the world.

***

## Mob & Entities

<figure><img src="https://1149995697-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FvwpSPtHwUegYuZafZe9b%2Fuploads%2FJ8WspKXKxsd7bjpW0D6l%2F2024-08-21_21.png?alt=media&amp;token=bd5f2501-0c08-4f05-8185-a0d7bb6efd74" alt=""><figcaption></figcaption></figure>

### Mob Drops

1. Hostile Mobs only drop loot when killed by a player.
2. Mobs no longer drop any ores and ingots upon death. These include&#x20;

> * Iron golems, zombies and husks no longer drop iron ingots.
> * Zombified piglins no longer drop gold ingots.
> * Drowned no longer drop copper ingots.
> * Wither skeletons no longer drop coal.

These changes will increase the demand for all ores, which should allow new players to sell their ores more easily on the market.

3. Some new drops have been added to Hostile Mobs:

> * Zombies and husks now occasionally drop beetroots.
> * Zombified piglins now occasionally drop poisonous potatoes.
> * &#x20;Wither skeletons now occasionally drop charcoal.

### All Mobs

All mobs have increased follow range, allowing them to see you from farther away. Their movement speed is also increased slightly to make running away a little bit harder. They can also hear you if you have Simple Voice Chat installed on your client 🫣

### Creepers

* Creepers are now filled with confetti! Yay! 🎉🎉🎉
* They will still kill you
* 🎉🎉🎉🎉🎉
